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Discussion in 'Dice Influencing' started by Jacob, Jan 6, 2009.
This is the most retarded post I have ever read. I feel like slapping you right now.
I use the hardway set 2,2 3,3 4,4 5,5 but if I can her the pit boss or staff seeing what I am doing I can change to a 6,1and 3,4 or 2,5 and 3,4 or 2,5 and 6,1 to keep them guessing again.
As long as you are not a douche, and tip, they will not give you a hard time.
As far as dice controllers... yes, it gives you an edge long term.... but then you say the fire bets are a great bet. lol. Then again, I sounded the same before I woke up, read a few books, and started thinking logically.
I dont think it is a coincidence that I won more money, and had less of a draw down ever since I woke up and realized how bad the crazy crapper bets. Was kind of laughing when I saw another table... people couldnt throw the money fast enough, at times, throwing $30 on box cars. etc. lol. The stickman could not hand the stacks of nickels to the boxman fast enough.
I agree with Aero, if you tip the dealers just a $1 here and there the heat usually dissapates. With the economy down the toilet and casino business down I find less and less douche bag dealers but they are still available. I use the Hard Way set. If one die goes off axis you are safe and this will happen almost half the time, if they both stay on axis you have a 1 in four chance of seeing the seven and if both go off it's 50/50. If you can deliver the dice softly to the base of the wall avoiding the diamonds you can reduce the chance of both dice going off axis. If anybody can truly contol the dice I think they are few and far apart. If the Casinos were concerned they would have already banned setting the dice. I think they find dicesetters amusing and as long as u don't take too long to set them and u hit the back wall it's all good.
Now I am experimenting like crazy I have 12 set ups that I use after the come out roll.I just like to keep everyone guessing and am still going to experiment until I have mastered every combn the come out I call it the 6,5 shift the six and five are rotating so you can hit 7s or 11s.Its very successful
If I'm doing a "hit n' run" on the "right side" I'll do a wild quick set 2 kisses 1 - this is essentially a modded 3V - because I'm just kissing 2-1, the numbers that the box sees on my dice faces will vary from roll to roll - it doesn't look like I'm setting and I can set the dice transparently as I pull them to me from the stick. If I'm working a table I'll usually go darkside - 2V on comeout with 7 set during the point cycle. I'll also do this if I have to clear a table to make room before the team "stagger approaches" for positions....or if I get the signal that there's a "schill" opp with a backend.
I discovered the following information on dice setting from one of SR's posts.
On a practical level, this seems to become quite complicated and tedious. Too many sets? So, one has to wonder how helpful or useful this information is and does it add anything new to the literature, apart from the six (???) BASIC sets (to which all other sets can be reduced?) to
include: all sevens, hardways, cross sixes, horizontal sixes, 2-V and 3V?
And, will someone please explain the logic of setting the dice in this example: using an all 7s set to hit the horn? It seems contradictory
because he states the all 7s set is useful for the comeout; so the same set for betting the 'horn' this shooter is hoping for his throw to be 'off axis'?
Thanks for any clarification.
Horn Set that has worked for me!
Get a set of casino dice. On one die have the 4 facing up and the 2 facing you. On the other die have the 3 facing up and the 5 facing you. (t4/3. fs2/5) Pick them up and add each side. All 7's! This is a good set for come-outs. Practice throwing this set and see if it fits your style. To keep track of the numbers that result is going to be easy. Just like Chart that you can print. As you can see, the first two lines are where you write in the set that you are testing. Below Set #1 put (top #) 4/3. In the second line (Front #) put 2/5. Going down the page put the number that results from each roll. The list goes to 34 rolls but you can continue by going to Set #2 and put in the same set.
The same Set can be arranged this way: (t2/5, fs3/4)(t1/6, fs5/2)(t5/2, fs6/1)
Reviving an old thread to say that since I have been shooting out of the vertical sixes, rolls have been, on average, much better than when grabbing and tossing.
No, not a DI, and no thoughts of quitting the day time job.
Just seeing, in general, that an unsafe starting set tends to work better for me than the chicken feed toss.
The Hardway set will talk to you!
That's how it starts , then a couple more tweaks , then we find if the arc is a little lower
oh and then there's something about the velocity , What was that about velocity ?
Oh I remember , slow enough velocity so the dice hit softly enough so they roll back and stop between the back wall and the pass line , never coming all the way back to the pass line
and the apex of the second arc should be such that the dice strike the back wall below the bottom row of pyramids
Yep , that's where it starts then a couple more small adjustments and then the next thing you know , more and more rolls before a 7 out
Then we start to press more and more often we can leave our bets working longer
a few more tweaks and the next thing you know it starts to get really serious
Yep that's hoe it starts , then we realize we can walk into a casin knowing we can WIN
This and My all 7 set gives me 9,s & 5,s & 7,s. Hopefully fewer 7's.
The advantage of the all 7 set and there are a couple would be : If the dice come to rest on axis , you will find you cannot produce any 2s--3--or 12s , losing numbers
on most dice sets a double pitch on axis will result in a 7 out
To 7 out with the all 7 the dice must come to rest pretty much as you had them set
A single pitch will result in box numbers , a double pitch will result in hard ways all around on the original axis of rotation
To hit the horn from that set one die or both must finish off axis
when 5s and 9s are hitting the dice are hitting on primary faces , the dice must come to rest pretty much as set to produce 7s
the cross 6 set has 2 possible 7s if the dice come to rest on axis P.F.H.
with the vertical 6 there are 4 on axis 7s possible
If you are getting a lot of 7s determine if the 7s are on or off axis
then adjust / switch to the other arrangement
Sometimes if my throw is really wonky I will switch to the inline or horizontal 6s then flip the right die one surface vertically away from me
I get hard 6s or hard 8s depending on which way the dice are going off axis
if they both flip inward I get hard 8s if they flip outward I get hard 8s
see the results adjust if needed , then I walk and work on the throw